A game for 1-4 players
Play time around 20-45 minutes per player
Designer: Robert Dougherty, Darwin Kastle
Publisher: White Wizard Games
At Spiel we’ve met Rob Dougherty, he has told us everything that White Wizard Games does and had made us very enthusiastic about the deckbuilding games from Star Reals.
Star Realms: Frontiers is a card game from White Wizard Games, it’s a space deckbuilding game where you have to fight against your opponent. Reduce your opponent’s score to zero to win.
- 144 standard sized cards:
- 80 trade cards (20 of each faction, there are 4 standard factions)
- 16 explorer cards
- 32 Scout
- 8 Viper
- 4 Scorecards (Ones digit)
- 4 Scorecards (Tens digit)
- 8 Oversized challenge cards
Let’s get it to the table
Weight: 2/ 5
My rating: 🎲🎲🎲🎲🎲🎲🎲🎲
We’ve met Rob Dougherty during Spiel, in this interview he has already gave a lot of passion to his games. But it still was our first deck building game, we didn't had the idea that it would be this easy to get it out on the table and play it. Also because you can play it solo, after a couple of Solo games during my trip through Asia, I really enjoyed the game and how simple it is to lay it on the table and to play a good game.
Playing with an opponent is also very great, it’s simple to learn but a lot of fun to play with. Sometimes you can combine cards and attack your opponent with a lot of power or scare him with buying some nice cards. One of the best things in this deck building game, is that you can scrap cards so that you get rid of some bad cards. This is something that I really miss in other deck building games. Besides ‘just’ playing against an opponent, you can also choose to play with a challenge card. In this box there are 8 challenge cards that all has their own rules, read those rules to pick one of them, this is also the way to play solo.
One of the great thing is this game are also the graphics, those are also very nice and makes the game a lot better to play.