11:59

11:59

Game summary:

A game for 2 players
Play time around 3-5 minutes
Designer: Chris Rossetti
Artist: Chris Rossetti
Publisher: Rampage Games LLC

 

11:59, Defcon 1 everyone is alert. We are on the edge of a nuclear war. Are you the president that saves lives and become victorious? Are you writing history or are you history?

 

Get the launch codes ready! It's 11:59 on the Doomsday Clock, you are the General that has to succeed trough diplomacy or with your nukes. You win either when you kill all your enemys or when you succesfully collect 5 (diplomacy) gems.

Disclaimer: The components that you see are a pre-release prototype 

Unboxing

 

In this tiny but metal box you’ll find the following components:

4 Meeples, 2 black and 2 yellow;

7 (diplomacy) Gems;

4 Dice, 2 black and 2 yellow;

6 bunkers, 3 black and 3 yellow;

1 Rule Card

Setup of the game and gameplay

 

Each player start the game with 2 (VIP) meeples, 2 bunkers (stacked) and 1 nuke (just lay this on his side). When your nuke is on his side, it's unloaded.

 

 

The rest of the items, like the diplomacy gems and both bunkers are in the middle of the table. So both players can reach to them.

 

Gameplay:
Both players roll the 2 dice 
simultaneously and continuously.

When you roll 7, you can choose to

  • add 1 gem to your side or
  • rebuild your bunker, add 1 buncker to your stack. When you choose this option, you have to pay with a gem!

 

When you roll doubles, you can choose to

  • Load your nuke (place it in the upright position) or
  • Launch your nuke, you destroy a part of a bunker from your enemy. If your enemy isn't able to remove a bunker, he can choose to remove a gem, if that's also not possible then you destroy one of his VIPS. After the launch you lay your nuke on its side.

The winner is the General that killed all the enemy's VIPS or the General that has acquired 5 diplomacy gems.

 

Final Conclusion & rating:

Weight: 1/ 5

My rating in dice (1-10): 🎲🎲🎲🎲🎲🎲🎲

Sometimes I'm in the mood for a little game that can be played in a few minutes, for example between games or just warming up for starting a heavy weight game. I hadn't had problems with throwing 7, it only took me a while before I had a few doubles but that was also a funny thing. This game is one of those games that you can play quickly, in about a couple of minutes. The components and the metal box are nice and great quality, I only prefer a bit heavier dices.

This game hits Kickstarter in a couple days.

 

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