Boardgame Related News

Trench Club

During the First World War, France and Britain wrestle with Germany and Austria-Hungary for the dominance of a decisive front section. Take on the role of a general and send your troops into battle. Barrage enemy units with artillery fire and flank them with your tanks and infantry or surround and annihilate them.


Trench Club is a complex strategy game in which, in addition to attack strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents. 


The game is for 2-4 players and lasts 2-4 hours (~1 hour per player). The game has been developed, play-tested and refined for over 10 years. Here is what play testers consistently said they most enjoyed:


  • Highly complex strategy game, yet very easy and intuitive to learn the rules
  • Detailed miniatures 
  •  Different unit types with individual strengths and weaknesses – without using a simple “Rock, Scissors, Paper” principle
  • Individual strengths of the different nations, yet balanced chances
  • The game stays in balance for a long time, so every player still has a chance to win and stays excited
  • Complex combat system that depends on type of unit, combat damage, experience, strategic formation, terrain and armor
  •  “Dice luck” only plays a minor role (since battles involve a lot of 12-sided dice the outcome is usually around the expected value)
  • High re-playability due to the variable start setup

Trench Club is now on Kickstarter;

“In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies.”
Up & Away is a game for 1-6 players. Draft your engine, build your strategy and race towards the finish line in less than 30 minutes.  Up & Away is quite literally an engine builder, where every card will influence the next card played. But while an efficient engine is a valid strategy, prestige can be gained throughout the race. You don’t have to be the first to cross the finish line, you just have to be the most inventive player. Play the map to your advantage, hinder your opponents and use your special abilities at the right moment. But keep track of time and obstacles, as evil lurks in the shadows.
To win, collect the most prestige throughout the game.

Up & Away is designed by Jacob Lindborg & Daniel Greve, with artwork by Douglas Diego and Andrew Forster. Up & Away is a game of drafting, engine building and competitive racing. To win; build the right combos and select a strategy throughout the race track. This is a fast and energised racing game for gamers, friends and families alike.  

This game is now on Kickstarter, go and see their campaign 







My friends from Worldshapers are going to release a new game on the 21st of April. Their new game is named  "Curators - Collection conundrum" A euro style, it's a tile-laying game, where players take the role as curator for their own museum. The game is a museum themed euro style boardgame, where players compete to make their museum the most visited.

As cheif curator your job is to expand your museum and its collection of objects to attract new visitors. If you are successful, your museum could win the prestigious title “Most visited museum of the year”!


See their website and kickstarter page for more information about Curators.

“Trouble in Templetown" is now live on KICKSTARTER.


After last year’s “Moonshiners of the Apocalypse” success, a new 2Fat2Fly game has been launched! “Trouble in Templetown”. This Game is again a new succes on Kickstarter, Trouble in Templetown was funded in 70 minutes!


2Fat2Fly Games is not a big game-designing house by any measure or an experienced one for that matter. They're passionate about board games that tell a story and get the imagination going.


An infectiously thematic, cooperative & competitive board game featuring action selection, hand management, and area control, for 1-4 players!

Become heroic White Cell Agents and dive into Templetown, the body-wide city thriving inside Stanley Hasselhoff.

Take the role of White Cell Super Agents, fighting against assaulting parasites and viruses. Your mission is to keep the germs in check while building enough immunity walls that would insulate poor Stanley Hasselhoff from the spreading infection.



Full cooperative, Competitive and Solo Play;

Action Point Allowance System;

Hand Management;

Chaos Control;

Point to Point Movement;

Variable Player Powers;


Card Combat;
Modular Board;


See their website and kickstarter page for more information about Moonshiners or about Trouble in Templetown.